Keith Schaffer

www.YdoUwant2know.com

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objective: To continue to grow as an artist while crafting compelling, creative, and beautiful art in a            fulfilling environment surrounded by passionate individuals that love games as much as I do.

Skills

  • 3DS Max: Creating organic and hard surface models from concept art and photo reference.  Low and high poly game modeling, UVW mapping, normal map creation, lighting, rigging and weighting.
  • Z-Brush: High poly organic and hard surface sculpting for normal map creation. Texture Painting
  • Maya: Modeling, rigging and weighting, basic animation and Motion Capture cleanup
  • Photoshop: Making usable textures and tiling materials for game assets using a combination of hand painting and photo manipulation techniques.
  • Additional Software: TopoGun, nDo2, xNormal, Mudbox, Premier Pro, Lightroom, AutoCAD
  • Engines used: UnityPro, Unreal
  • Never runs with scissors

 

Relevant Work Experience

3d Artist - Programmatic Conquest                                                   May '13 - Current In charge of creating 3d assets for upcoming web based project using the Unity Engine.  Responsible for creating and maintaining art style and direction. Responsible for setting up preliminary art pipeline that utilizes modular construction and asset sharing.

Character Artist - ICT                                                                   May '10 - March '13 Worked with a small team of artists and programmers on numerous iterative projects with multiple deadlines to create next generation medical and military simulations. Responsibilities included: Modeling high and low poly characters and game assets from reference material; sculpting; UV unwrap; texturing; rigging and weighting of characters; and creating basic animations. Creating environmental concepts, modeling and texturing of environmental assets.  Provided constructive feedback and critiques for other artists.

Art and Production Intern - Mark Kistler's Imagination Station               Summer '08 Worked with a team of artists to create several short animations for use in art themed children's TV show.  Created 3D assets for show's closing credits.  Was also a part of the pre-production of the show with responsibilities including set construction, lighting and sound engineering.

 

Education

  • Ferris State University, Grand Rapids, MI. Bachelors Degree: Digital Animation and Game Design
  • Grand Rapids Community College. Associates of Science
 

 

Games / Projects Worked On

SatStatSim                                         
Lead Artist.  Created numerous 3D assets for Web based educational game utilizing UnityPro Engine.  Designed and implemented art style and pipeline.  Imported set up asset in UnityPro Engine.

Virtual Patient Project                                    
Character Artist:  Created, updated and maintained variety of characters ranging from infant to adult.  Created multiple clothing sets for some characters and was working to implement new character pipeline that would allow for asset sharing between characters. Responsible for sculpting and texturing high poly meshes.  Created low poly game meshes, UV layout, and texture baking.  Rigged characters to custom skeleton and painted skin weights.  Created facial animations.   

3d Artist: Designed and constructed assets for six different environments including a Classroom, Army base, Doctors office, and Navy Sickbay before being promoted to Character Artist.

MILES                                                                          
3D Artist:  Updated pre-existing character with new clothing and accessories.  Rigged character.  Designed and modeled basic environment. Created textures and meshes for various assets and imported them into Unity Engine.  Set up lighting for scene and character.

Bravemind / STRIVE                                                  
Designer / 3d Artist:  Design and mocked up Afghan Village environment.  Created new assets for Afghan Village as well as updated out of date assets for use in Unity Engine.

INOTS                                                                          
3D Artist:  Updated and maintained existing characters and environments.  Ported characters and Environments from Gamebryo Engine into Unity. 

HDA / Virtual Human Toolkit                               
Designer / 3D Artist:  Along with another artist, was given two weeks to design and model basic environment.  Additional I was tasked to create two new characters using data from 3d Scan. Rigged and textured characters. 

GunSlinger                                                            
3D Artist:  Ported and updated assets from Gamebryo Engine into Unity. Updated character meshes and character rigs.  Created additional assets for scene.

 

 

 

 

Copyright Keith "YdoUwant2know" Schaffer. all Rights Reserved.