With this projet, I was responsible for texturing, and lighting using 3ds Max 8.  The model was provide by the instructor.  The goal of the project was to hand paint textures with multiple layers of detail with a stress on creating a realistically battle worn Dreadnought.When textureing was complete, the model was used for a compositing project. Model was added to live action pictures and video. Compositing done using PFtrack and Combustion 4.

 

Left Side

 

Back View

 

Right Side

 

Main body and legs were combined on a single 1024 x1024 texture sheet. (click to enlarge)

 

Arms each used a single 512 x 512 diffuse map and bump map. (click to enlarge)

 

(click to enlarge)

 

Copyright 2006 Keith "YdoUwant2know" Schaffer. All Rights Reserved